EoD Guidebook
  • Getting Started
    • Loading into the game
    • Character Creation
  • Server Rules
    • Discord/Community Guidelines
    • Clothing Regulations
    • Auto Bans
    • Roleplay Restrictions
    • Faction Rules
      • General Rules
      • War Regulations
      • Group/Faction Attacks
    • Other Rules
      • Robbery RP
      • Base Raiding
    • Minor Offenses
      • Safezone Rules
      • Improper Structure Crafting
      • Character Death Restriction Policy
      • New Life Rule (NLR)
      • Fail RP
      • RDM/VDM
    • Moderate Offenses
      • Misuse of Confirm Killing
      • Powergaming
      • Metagaming
      • Combat Logging
      • Griefing
      • NITRP
      • LTAP
      • General Toxicity
      • Unreasonable Transfer of Items
      • Sleep Camping/Spawn Camping
    • Severe Offenses
      • Modding
      • Exploiting/Duping
      • Severe Toxicity
      • Dating RP
      • Erotic Roleplay (ERP)
  • Community Rank Structure
    • Owner
    • Supervisor(s)
    • Staff
    • Trial Staff
    • Supporter(s)
    • Certified Roleplayer(s)
    • Verified Member(s)
  • Requirements
    • Certified Roleplayer
    • Factions
    • Staff
    • YouTuber/Streamer Role
  • Information
    • List of Factions
  • Documentation
    • Crafting System
      • Crafting Menu
      • Structures Menu
    • Emotes
    • Group/Faction System
    • Looting
    • Roleplay Interactions
    • Safezones
    • Stances
    • Survival System
    • Zombies
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On this page
  • Preparing and planning
  • Regulations
  1. Server Rules
  2. Faction Rules

Group/Faction Attacks

Preparing and planning

In order for an attack to happen, the attacking side MUST get in contact with a non-involved staff member to request and approve an attack. This is so that way the staff member can verify that there is a sufficient amount of defenders to begin an attack.

The following prerequisites must be met to request an attack:

  • Good reasonable RP initiation to attack, not just because you want to, or simply for one negative radio comment

  • Defending side needs to have at least 3 defenders

  • Attacking side cannot exceed more than double the amount of defenders, some examples are listed below

    • 3 defenders, 6 attackers max

    • 4 defenders, 8 attackers max

    • 5 defenders, 10 attackers max

    • etc etc...

Should any of the prerequisites not be met, the attack will have to be put on hold or called off.

Regulations

  • No more than 1 turreted vehicle allowed in an attack per side

  • Defenders that are incapacitated during the attack are to stay incapacitated until the attacking side loses, and attackers who are incapacitated must remain incapacitated until defending side loses.

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Last updated 1 year ago