EoD Guidebook
  • Getting Started
    • Loading into the game
    • Character Creation
  • Server Rules
    • Discord/Community Guidelines
    • Clothing Regulations
    • Auto Bans
    • Roleplay Restrictions
    • Faction Rules
      • General Rules
      • War Regulations
      • Group/Faction Attacks
    • Other Rules
      • Robbery RP
      • Base Raiding
    • Minor Offenses
      • Safezone Rules
      • Improper Structure Crafting
      • Character Death Restriction Policy
      • New Life Rule (NLR)
      • Fail RP
      • RDM/VDM
    • Moderate Offenses
      • Misuse of Confirm Killing
      • Powergaming
      • Metagaming
      • Combat Logging
      • Griefing
      • NITRP
      • LTAP
      • General Toxicity
      • Unreasonable Transfer of Items
      • Sleep Camping/Spawn Camping
    • Severe Offenses
      • Modding
      • Exploiting/Duping
      • Severe Toxicity
      • Dating RP
      • Erotic Roleplay (ERP)
  • Community Rank Structure
    • Owner
    • Supervisor(s)
    • Staff
    • Trial Staff
    • Supporter(s)
    • Certified Roleplayer(s)
    • Verified Member(s)
  • Requirements
    • Certified Roleplayer
    • Factions
    • Staff
    • YouTuber/Streamer Role
  • Information
    • List of Factions
  • Documentation
    • Crafting System
      • Crafting Menu
      • Structures Menu
    • Emotes
    • Group/Faction System
    • Looting
    • Roleplay Interactions
    • Safezones
    • Stances
    • Survival System
    • Zombies
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  • Declaring Group/Faction Wars
  • Rules To Follow
  1. Server Rules
  2. Faction Rules

War Regulations

Declaring Group/Faction Wars

The following factors must be met to declare an official war between factions:

  • Must be at least 3 or more members online on both sides, and no more than double the amount of defenders for attackers

  • Negotiation attempts must be made with the opposing faction before declaring war

  • Staff must green-light a war declaration between factions

Rules To Follow

  • Players that have a character in both groups that are at war are only allowed to pick one side, you are not allowed to swap back and forth between sides during a faction war

  • Players that login during an faction war are automatically involved if they are seen or interacted with, you may only log out if practicable to do so

  • After a faction has had 3 losses (3 wipe outs) during a faction war, they are subject to submit to the winning faction with a cooldown for 72 hours

    • After a faction cooldown, the losing side has the opportunity to negotiate or continue the war for a last time; if they lose again, then that faction will be subject to NLR (This means memory loss for the opposing faction and vice versa)

  • If the defending side loses, they have the choice to retaliate, negotiate, or surrender

  • If the attacking side loses, they cannot attack again and any hostilities leading up to the war must be forgotten and any assets that were the cause of the war/attack are to be surrendered back to the winning faction

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Last updated 1 year ago